// menmian.c

inherit NPC;

void create()
{
        set_name("蒙面人", ({ "menmian ren", "menmian", "ren" }));
        set("gender", "男性");
        set("age", random(10) + 40);
        set("str", 25);
        set("dex", 16);
        set("per", 20);
        set("long", "一个黑布蒙面，神秘兮兮的家伙。\n");
        set("combat_exp", 20000);
        set("shen_type", -1);
        set("attitude", "peaceful");

        set_skill("unarmed", 30);
        set_skill("force", 30);
        set_skill("dagger", 30);
        set_skill("dodge", 30);
        set_skill("parry", 30);
        set_temp("apply/attack", 30);
        set_temp("apply/defense", 30);
        set_temp("apply/armor", 30);
        set_temp("apply/damage", 20);

        set("neili", 400);
        set("max_neili", 400);
        set("jiali", 10);

        setup();
        carry_object(__DIR__"obj/fenshuici")->wield();
        carry_object(__DIR__"obj/shuikao")->wear();
}
